Development Team
Blind began as a student project in 2007 at the Savannah College of Art and Design. A group of sophomore game design students got together and began designing a game around the idea of being blind. During our Introduction to Game Design class, that idea became an idea we strongly believed would be an innovative game. We fleshed out our basic concept over the next year with the goal of taking it into Brenda Brathwaite's Applied Game Design class at the start of our junior year. Our goal once in the class was to complete a design document for the game, as well as a series of mock screenshots and tech demos to clearly illustrate our vision for the game.

The Core Team
Alyssa Seidl
Team Lead, Texture Artist, Co-Lead Game Designer
Jefferey Z Larkin
Creative Director, Animation Lead, Sound Designer, System Designer
Daniel Mehltretter
Level Designer, System Designer
Nate Berna
Narrative Designer, Co-Lead Game Designer
William B Harris
Art Director, Modeler, System Designer


The Contractors
Jon Chung Asset creation for trailer
Britain Cramer Story-boarding and asset creation for trailer
Christopher Groves Animation and asset creation for trailer
Shannon Hill Concept Art
James Hunt Sound Design for trailer
Duncan Iaria Animation for trailer
Jeremiah Kizer Voice Acting
John Kubiak Asset creation for trailer and web design
Lisa Pederson Rigging and animation for trailer
Raffael Pindell Mock-Ups for Design Document
Ben Soderstrom Concept Art
Sarah Wallis Voice Acting
 
© System Anonymous 2008